Invisible VFX, cleanup and shot finishing.
Projection, CG integration and environment work.
ComfyUI tests, clean plates, references and workflow exploration.
Projects
Some production work may only be shown privately depending on permissions. Public samples, approved material and Lab work are kept separate.
Reels
Credits
Man on Fire
Digital CompositorPower Ballad
Digital CompositorThe Tiger
Digital CompositorShōgun
Digital Compositor3 Body Problem
Digital CompositorGran Turismo
Digital CompositorThe Nevers
Digital CompositorWillow
Digital CompositorMs. Marvel
Digital CompositorParadise
Digital CompositorMushroom Cut
Digital CompositorCommercial, advertising and fashion work are shown separately from film and TV credits.
Only approved public stills or keyframes should be used here.
Lab
Node experiments
Small node setups, gizmo ideas, breakdown templates and compositing workflow tests prepared for real shot work.
Open lab entry ↗Video workflows
Controlled tests for masks, clean plates, texture exploration, restyling and AI-assisted visual references.
Open lab entry ↗Pipeline utilities
Python helpers, project templates, path tools and small automations for Nuke, Houdini and review workflows.
Open lab entry ↗Look tests
FX elements, lighting studies, projection tests, AOV/deep workflows and comp-ready render experiments.
Open lab entry ↗About
I build shots that feel photographed, not assembled.
I work mainly in Nuke, focusing on invisible VFX, 3D work, set extension, cleanup, projection, CG integration and final image polish. Houdini supports comp-ready FX elements when the shot needs atmosphere, smoke, rain, RBD, FLIP or AOV control. I’m also exploring AI with ComfyUI and Python as a practical support layer for compositing, not a replacement for production craft.
Plate first: lens, depth, light, grain and what the shot needs to sell.
Projection, CG integration and atmospherics built to sit naturally in the plate.
Cleanup, edge work, grain, defocus and subtle finishing that make the shot hold together.